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The Erasmus+ Project “CURATE-D:A Game-based methodology for empowering Dementia friendly communities and equal access to Culture for people with Dementia” is a project aiming to develop a game-based methodology through which the people working in the field of culture and professional carers could empower their skills in supporting people with dementia (pwD) in cultural experiences.

The main priority of the project CURATE-D is to promote equal opportunities, accessibility and Social Inclusion of people with Dementia (pwD) in cultural experiences. All the activities implemented and developed through CURATE-D project aim to train the people working in the cultural field on creating dementia friendly culture communities and to train professional carers of pwD to support pwD in cultural activities.

Dementia currently affects around 10 million people in the European Region, and its prevalence is expected to double by 2030 (World Health Organization European Region). Even though many researches confirm that it is very important pwD to stay active and continue to do things they like or even search for new experiences, pwD are usually excluded from social activities and more specifically from cultural experiences. It is important to state the transformative effect which cultural experiences can have on the well-being of pwD and their carers when barriers to participation are removed (Genoe and Dupuis 2014; Behrer et al 2013; Cheng et al 2013).

In this context, the key objectives of this project are:

  • To promote social inclusion and equal accessibility to culture of pwD
  • To adapt VET education of professionals in today needs for accessibility and inclusion
  • To create an innovative educational methodology and toolkit for VET educationDuring the progress of the project, the following outputs/results are going to be produced:
  • The Methodological guide of CURATE-D
  • A Learning training guide for the staff of cultural venues
  • A Learning training guide for the professional carers to support pwD in cultural activities
  • The CURATE-D educational serious game
  • Training of professionals and Conclusions report

The following organisations are involved in the project: Coordinator: Challedu (Greece)


  • Panellinia Omospondia Nosou Alzheimer kai Sinafon Diatarachon (Greece)
  • The Gaiety School of Acting, The National Theatre School of Ireland (Ireland)


This project has been co-funded by the Erasmus + Programme of the European Union Project Number: 2022-1-EL01-KA220-VET-000085409